OUYA was one of Kickstarter's biggest success stories, and in a way, we all felt a little chunk of pride. After all, this was a console that the community
had created, which would topple Sony and Microsoft's duopoly at the top
of the gaming market, all for just $100.
The higher the promises, and
our expectations rose, however, the further they had to fall. When our
Tim Stevens reviewed the first edition of the hardware, he found that
the controller and UI fell far short of what was expected.
The game
library was nothing to be excited about, and the company is now offering
its games store on other platforms
-- somewhat negating the point of the console in the first place.
So,
our question to all of you is this: had you been sat in those initial
meetings with Julie Uhrman and Yves Behar, what would you have told them
to do differently?
Monday, June 23, 2014
How would you change the OUYA (founding backer edition)?
6:18 AM
Unknown