Saturday, January 24, 2015

Super Mario World glitch with an unusual and game-ending

Typically, speedruns involve players perfecting moves and exploiting glitches to warp through the game world, skipping huge segments of gameplay in a race against the clock. But what you’re about to see is a speedrun of a much different color. This is the “credits warp” glitch:





That’s the popular streamer SethBling. Though best known for making Minecraft videos, he’s playing Super Mario World for the SNES  or rather, he’s doing something no one has ever done before with it: recoding the game while playing it. Using a variety of seemingly innocuous moves, SethBling is essentially inserting tiny changes into the system’s memory that, when properly executed, jump SethBling past the final boss and directly to the game’s credits in about six minutes. I could try to explain how it all works, but I’d have to take a few programming classes first. And use about 5 percent more of my brain.

The glitch was initially discovered by fellow speedrunner Jeffw356, who performed it using an SNES emulator. SethBling, however, did it using an old-fashioned, run-of-the-mill Super Nintendo. He has since followed up this performance with a sub-five minute run, setting a new world record. Incredible.

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